


At present, there are many small proportion car model collection groups, the advantage of these model are small size and cheap price, easy to collect a large number of.
Movies with car elements, such as "Fast and Furious 3", in which I have studied almost all the cars, and I also collect many related small-scale car models. However, as I grew older, the purchase of such cars was often labeled as "childish", which made me very distressed. I also know that just staying at the viewing level does not release the full value of these models.
This work aims to realize my vision through VR technology:Transfer the car from the real world to the virtual world, gradually participate in the plot of the movie, and achieve control and driving.
VR Experience:
DRIFT. no TRACES

CHAPTER 1
Car entertainment rally
The real scene part:
mainly includes the construction of the scene and the modification of the car model. The scene of the first part is a large car rally, which starts straight away and pulls the audience into the charming world of car entertainment culture.



CHAPTER 2
Drift chase
Virtual-real combination part: Using C4D, we can produce realistic virtual scenes and car models, naturally transition the stop-motion animation shot in real life to three-dimensional animation, and unconsciously shift from reality to the virtual scene story constructed by digital models.
CHAPTER 3
Street rules


Virtual part : Continues the story of Fast & Furious 3 and introduces the player character into the film. Use the engine to build VR game scenes and interactive interfaces, communicate with movie characters, naturally operate cars to drift and other sports, and participate in various challenges and competitions.




