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GHOST MONTH

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The sensory stimulation of "Ghost month" arises from creating an environment devoid of trust,where nothing is as it appears and sounds can be deceptive. This places players in a dilemma,allowing them to experience ambivalence—this is the design goal.

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Game asset creation

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​Map & Environment Design

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Game cover design

​Visual experience

The visual style of the game combines dark, atmospheric graphics with detailed environments thatevoke a sense of unease. The use of shadow and light enhances the horror elements, creating suspenseful moments that keep players on edge. The character designs are intricately crafted,reflecting the psychological states of the protagonist. Overall, the visual experience immerses players in a haunting world that amplifies the tension and emotional depth of the narrative.

​Scene Design

Set in a dilapidated residential building during the ghost month, the game’s backdrop is rich with

cultural references and eerie details. Each scene is designed to evoke a sense of dread, with

cluttered rooms, flickering lights, and ominous sounds contributing to the atmosphere. Players

navigate through these environments, interacting with various objects and uncovering layers of

the story. The carefully crafted backgrounds not only serve as a playground for exploration but

also reinforce the psychological themes, drawing players deeper into the unsettling narrative.

I chose many symbolic objects based on traditional Chinese culture, such as the eight trigrams

mirror and the protectors of Taoism. These elements fit into the background of the game while

conveying a mysterious and depressing atmosphere

Game showcase video:
Game Environment Design:
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