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Making Process:

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Initial design sketches & scene flow design. After completing the initial concept, AI-generated reference images were used.

Experience flow sketches: I identified several key narrative points in the experience.

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Based on the designed experience flow, modeling and asset creation were carried out in the engine and 3D software.

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After discussing with the professor, I defined three distinct areas within the scenes: underwater, land, and vines (air). I aimed to differentiate the experience across these three dimensions, ensuring that each area has its own unique characteristics.

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Finally, I integrated the assets in Unity, designed the scene VFX and lighting, and exported the final version in a format compatible with the Quest 3 device.

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Presentation:

​Showcase Video:
A miniature TOUR

A miniature TOUR

​Environment Design:
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