

COMPANY NAME
Virtual Reality Performance
Teacher:
Xuqian
Date:
2024.5
Exhibits of VR Games from Nanjing University of Arts
Making Process:

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Initial design sketches & scene flow design. After completing the initial concept, AI-generated reference images were used.
Experience flow sketches: I identified several key narrative points in the experience.




Based on the designed experience flow, modeling and asset creation were carried out in the engine and 3D software.



After discussing with the professor, I defined three distinct areas within the scenes: underwater, land, and vines (air). I aimed to differentiate the experience across these three dimensions, ensuring that each area has its own unique characteristics.



Finally, I integrated the assets in Unity, designed the scene VFX and lighting, and exported the final version in a format compatible with the Quest 3 device.
Presentation:

Showcase Video:
